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Professional Projects
NFL Rivals

A football game with card collection and arcade-style gameplay.

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I was brought on to help manage implementation and foster better related tools and processes.

World Eternal Online

A sandbox MMO - part MOBA, part ARPG.

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As a Game Designer working on a tiny team with big ambitions, I wore a lot of hats. I designed heroes, built encounters, wrote feature specs, ran meetings, held playtests, and more.

Final Fantasy XV: War for Eos

A midcore mobile 4X strategy game with a turn-based hero-battler built on top.

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Partway through my work on the project, I was given a new Technical Designer title and had to balance responsibility between design and design tools. I was the primary designer for world combat as well as assisting other designers with tools to improve their workflow.

Final Fantasy XV: A New Empire

A midcore mobile 4X strategy game.

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This was my first mobile game project. I worked on the core design team to develop a wide variety of live content including new units, research trees, and heroes. Towards the end of my time on this project I even mentored new designers many years my senior, helping to bring them up to speed with the workflow.

Marvel Heroes: Omega

A Marvel MMO ARPG.

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This was the first professional product I worked on as a Design Intern. I learned a lot about working on live operations, monetization, and production strategies. I spent most of my time working on a new hero from concept to finish, but was brought on to help out with other features as the team recognized my skills.

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Sadly, the game is no longer available to play.

© 2026 by John Myres

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