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Halfway Home
A visual novel game about vulnerability, mental health, and time.
As co-director, I shared responsibility for the game's writing, design, and scripting (you can visit my partner's website here) and was solely responsible for UI/UX. We were supported by two technical consultants, two sound designers, and an artist.
The player participates in interactive text-based dialog scenes with a diverse cast of characters, manages their time and resources between a small set of room locations, and solves simple logic puzzles.
Halfway Home is on Steam! Check it out here.
Also, feel free to take a look at design postmortem I wrote for the project back in April 2018.
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